- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
- A Theory of Fun for Game Design
- The Art of Game Design: A Book of Lenses
- For the Win
- Actionable Gamification: Beyond Points, Badges, and Leaderboards
- Gamify: How Gamification Motivates People to Do Extraordinary Things
- A Theory of Fun for Game Design
- Extra Lives: Why Video Games Matter
- The Art of Game Design: A Book of Lenses
- Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
- Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games
- Homo Ludens: A Study of the Play Element in Culture
- Replay: The History of Video Games
- Lost in a Good Game: Why We Play Video Games and What They Can Do for Us
- Rules of Play: Game Design Fundamentals
- Console Wars: Sega, Nintendo, and the Battle that Defined a Generation